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Virtual Reality Exergaming on Heart Rate, Perceived Exertion, and Technology Acceptance in Healthy Individuals - Trial NCT06411119

Access comprehensive clinical trial information for NCT06411119 through Pure Global AI's free database. This phase not specified trial is sponsored by Teesside University and is currently Completed. The study focuses on Healthy,Physical Activity,Virtual Reality,Exergame,Inactivity, Physical. Target enrollment is 9 participants.

This page provides complete trial specifications, intervention details, outcomes, and location information. Pure Global AI offers free access to ClinicalTrials.gov data, helping medical device and pharmaceutical companies navigate clinical research efficiently.

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Trial Details
ClinicalTrials.gov โ€ข NCT06411119
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Virtual Reality Exergaming on Heart Rate, Perceived Exertion, and Technology Acceptance in Healthy Individuals
The Immediate Impact of Virtual Reality Exergaming on Heart Rate, Rate of Perceived Exertion, and Technology Acceptance in Healthy Individuals: A Pre-Post Pilot Cohort Study

Study Focus

Meta Oculus Quest 2โ„ข Virtual Reality Exergaming

Interventional

device

Sponsor & Location

Teesside University

Middlesbrough, United Kingdom

Timeline & Enrollment

N/A

Jan 01, 2023

Jan 31, 2023

9 participants

Primary Outcome

Rate of Perceived Exertion (RPE),Heart Rate (HR),Technology Acceptance

Summary

This pilot cohort study aimed to investigate the immediate impact of Virtual Reality (VR)
 exergaming on heart rate (HR), rate of perceived exertion (RPE), and technology acceptance
 using the Unified Theory of Acceptance and Use of Technology (UTAUT) in healthy adults.
 Participants engaged in a 20-minute session of VR exergaming using the Meta Oculus Quest 2โ„ข
 headset. HR and RPE were measured at baseline, during, and after the intervention, while
 technology acceptance was assessed pre- and post-intervention using the UTAUT questionnaire.
 
 The results showed that VR exergaming increased HR while maintaining perceived exertion at
 low to moderate levels. Technology acceptance also improved significantly across all domains
 measured by UTAUT, with particularly notable increases in Performance Expectancy and Effort
 Expectancy. The findings suggest that VR exergaming is an effective method to enhance
 physical activity, motivation, and engagement, providing promising support for its use as a
 rehabilitation tool for individuals struggling with adherence and motivation.

ICD-10 Classifications

Seeking and accepting physical, nutritional and chemical interventions known to be hazardous and harmful
Lack of physical exercise
Lack of relaxation and leisure
Overactivity
Other problems related to lifestyle

Data Source

ClinicalTrials.gov

NCT06411119

Device Trial