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NCT06123741Not yet recruiting

Virtual Reality in Rehabilitation of Executive Functions in Children With Attention Deficit Hyperactivity Disorder.

Virtual Reality in Rehabilitation of Executive Functions in Children (VREALFUN)
Merja NikulaClinicalTrials.govbehavioral
Study focus
Drug/Device/Intervention
Parental Guidance
Study type
Interventional
Intervention type
behavioral
Sponsor & location
Primary sponsor
Merja Nikula
Funder
Oulu University Hospital
Location
Oulu, Finland
Timeline & enrollment
Phase
N/A
Start date
Nov 15, 2023
End date
Dec 31, 2025
Enrollment
88 participants
Primary outcome

Epeli (Executive Performance in Everyday LIving) task,ADHD-rating scale IV (ADHD-RS) (parent report),Epeli Questionnaire (parent report),Epeli Questionnaire (child report)

Summary

Attention deficit hyperactivity disorder (ADHD) is caused by an abnormality in the
 development of the central nervous system. Children with attention and executive function
 difficulties often need long-lasting rehabilitation and there is an increasing need for
 timely, cost-effective, and feasible rehabilitation interventions, where the training is
 targeted to support everyday life functional capacity. The use of Virtual Reality (VR) in the
 rehabilitation of children with attention and executive function deficits offers
 opportunities to practice skills required in everyday life in environments emulating
 real-life situations.
 
 The major aim of this research project is to develop a novel effective VR rehabilitation
 method for children with deficits in attention, activity control and executive functions by
 using the virtual environment that corresponds to the typical everyday life. In this
 randomized control study VR glasses are used to present the tasks, and the levels of
 difficulty are adjusted according to the child's progress.
 
 Researchers expect that; 1) Intensive training improves the attention regulation, activity
 control skills and executive functions of the children in the intervention group; 2) Training
 of executive skills with motivating tasks in a virtual environment that is built to meet
 challenging everyday situations transfers to the child's everyday life, 3) The duration of
 the training effect does not depend on the success of the VR training itself, but on how well
 the child adopts new strategies that make everyday life easier and how the parent is able to
 support the child's positive behaviour in everyday life.

ICD-10 classifications
Neurotic disorder, unspecifiedHyperkinetic disorder, unspecifiedHabit and impulse disorder, unspecifiedMild cognitive disorderDisturbance of activity and attention
Data source
Registry
ClinicalTrials.gov
Trial ID
NCT06123741
Type
Non-Device Trial
About this record

Access comprehensive clinical trial information for NCT06123741 through Pure Global AI's free database. This phase not specified trial is sponsored by Merja Nikula and is currently Not yet recruiting. The study focuses on Attention Deficit Hyperactivity Disorder. Target enrollment is 88 participants.

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